Dice, Drama, and the Debate of Fate vs. Dungeons & Dragons
- DM Nick

- Mar 11, 2025
- 3 min read

Last night, while I was at my favorite gaming store, Dorky Desires, a fellow gamer approached me and struck up a conversation about tabletop RPGs. He was eager to convince me that Fate by Evil Hat Productions was a better system than Dungeons & Dragons, primarily because it didn’t rely on dice rolls and used a system that avoided hard failures.
Now, I’ve never played Fate (and I have no intentions of ever playing it), but I engaged in the discussion with an open mind. I explained my perspective: D&D utilizes dice to introduce an element of unpredictability, representing aspects outside of a player’s control. The randomness adds stakes, tension, and excitement. In my opinion, systems like Fate that remove chance mechanics lead to too many guaranteed successes, potentially undermining the thrill of overcoming obstacles.
However, my conversation partner was insistent that failure should not be a thing. He believed that Fate’s approach—where setbacks redirect the story rather than creating outright failure—made for a better experience. That got me thinking: what exactly is the difference between these two systems at their core, and what does it say about the way we play and enjoy RPGs?
The Fate System: Collaborative Storytelling with Controlled Outcomes
Fate is a narrative-driven RPG that heavily emphasizes storytelling over mechanics. It uses Fate Points to allow players to influence the narrative, and instead of binary success or failure, it focuses on different levels of success. Players rarely encounter absolute failure—instead, an action that doesn’t succeed outright may still push the story forward with complications.
The goal of Fate is to ensure the game never stalls due to bad luck. If you try to climb a wall but don’t succeed, it’s not that you fail outright; instead, something unexpected happens—you climb it but alert the guards, or you find another way up at the cost of time.
This system works well for groups that prioritize shared storytelling over mechanical challenge. Since players have more control over the flow of the game, Fate offers a structured yet flexible way to tell dynamic, evolving stories.
The Dungeons & Dragons System: Risk, Reward, and the Uncertainty of Fate
D&D, on the other hand, leans into the thrill of chance. The dice are the great equalizer—they don’t care how well you planned, how strong your character is, or how compelling your roleplay might be. Sometimes, fate (with a lowercase ‘f’) just isn’t on your side.
This randomness is what makes D&D feel truly adventurous. When you roll the dice, there’s an inherent gamble. A high roll can lead to legendary moments, while a low roll forces creativity and adaptation. The possibility of failure isn’t a flaw in the system—it’s an essential part of what makes success meaningful.
For example, if a rogue attempts to pick a lock in D&D and fails, it means they genuinely failed. They now have to come up with a new plan—perhaps breaking the door down, sneaking through another entrance, or bribing a guard. The unpredictability encourages problem-solving and forces players to think on their feet.

Stop-Fail vs. Dice-Driven Gameplay
The key difference between Fate and D&D comes down to the philosophy of how a game should unfold.
Fate avoids hard failures, ensuring that the story continues moving forward in a way that makes sense narratively.
D&D allows for outright failure, creating unexpected challenges and opportunities for adaptation.
The argument my conversation partner made—“failure shouldn’t be a thing”—makes sense within the context of Fate, where the priority is uninterrupted storytelling. But in my view, failure is what makes tabletop RPGs exciting. The tension of a dice roll, the heartbreak of a natural 1, and the triumph of overcoming the odds create memorable, immersive experiences.
Why I Prefer Dungeons & Dragons
While I can appreciate what Fate tries to do, my heart will always belong to D&D. The randomness of dice rolls mirrors the unpredictability of life itself, making every victory hard-earned and every failure a lesson in creative problem-solving.
Moreover, D&D doesn’t leave players helpless in the face of bad rolls. Features like Inspiration, Advantage, and class abilities allow for some level of mitigation. But ultimately, the dice are there to remind us that we don’t always control the world around us—and that’s part of what makes adventuring so thrilling.
At the end of the day, the “better” system comes down to what kind of experience you want at the table. If you prefer freeform storytelling with a guarantee that things will always move forward in an elegant way, Fate may be for you. But if you enjoy the tension, unpredictability, and triumph that comes from rolling dice, then D&D will always reign supreme.
For me, the choice is clear: I’ll take my chances with the dice, thank you very much.



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